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AmigActive 10
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AACD 10.iso
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AACD
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citycon.c
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C/C++ Source or Header
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2000-04-04
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13KB
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353 lines
/***************************************************************************
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *citycon_scroll;
extern unsigned char *citycon_charlookup;
WRITE_HANDLER( citycon_charlookup_w );
WRITE_HANDLER( citycon_background_w );
READ_HANDLER( citycon_in_r );
void citycon_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int citycon_vh_start(void);
void citycon_vh_stop(void);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x1fff, MRA_RAM },
{ 0x3000, 0x3000, citycon_in_r }, /* player 1 & 2 inputs multiplexed */
{ 0x3001, 0x3001, input_port_2_r },
{ 0x3002, 0x3002, input_port_3_r },
{ 0x3007, 0x3007, watchdog_reset_r }, /* ? */
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x1000, 0x1fff, videoram_w, &videoram, &videoram_size },
{ 0x2000, 0x20ff, citycon_charlookup_w, &citycon_charlookup },
{ 0x2800, 0x28ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3000, 0x3000, citycon_background_w },
{ 0x3001, 0x3001, soundlatch_w },
{ 0x3002, 0x3002, soundlatch2_w },
{ 0x3004, 0x3005, MWA_RAM, &citycon_scroll },
{ 0x3800, 0x3cff, paletteram_RRRRGGGGBBBBxxxx_swap_w, &paletteram },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_sound[] =
{
{ 0x0000, 0x0fff, MRA_RAM },
// { 0x4002, 0x4002, YM2203_read_port_1_r }, /* ?? */
{ 0x6001, 0x6001, YM2203_read_port_0_r },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_sound[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x4000, 0x4000, YM2203_control_port_1_w },
{ 0x4001, 0x4001, YM2203_write_port_1_w },
{ 0x6000, 0x6000, YM2203_control_port_0_w },
{ 0x6001, 0x6001, YM2203_write_port_0_w },
{ 0x8000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( citycon )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_BITX( 0, 0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
/* the coin input must stay low for exactly 2 frames to be consistently recognized. */
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 2 )
PORT_START
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Flip Screen?" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
4, /* 4 bits per pixel */
{ 4, 0, 0xc000*8+4, 0xc000*8+0 },
{ 0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 8*16 sprites */
128, /* 128 sprites */
4, /* 4 bits per pixel */
{ 4, 0, 0x2000*8+4, 0x2000*8+0 },
{ 0, 1, 2, 3, 128*16*8+0, 128*16*8+1, 128*16*8+2, 128*16*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &charlayout, 512, 32 }, /* colors 512-639 */
{ REGION_GFX2, 0x00000, &spritelayout, 0, 16 }, /* colors 0-255 */
{ REGION_GFX2, 0x01000, &spritelayout, 0, 16 },
{ REGION_GFX3, 0x00000, &tilelayout, 256, 16 }, /* colors 256-511 */
{ REGION_GFX3, 0x01000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x02000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x03000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x04000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x05000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x06000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x07000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x08000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x09000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x0a000, &tilelayout, 256, 16 },
{ REGION_GFX3, 0x0b000, &tilelayout, 256, 16 },
{ -1 } /* end of array */
};
/* actually there is one AY8910 and one YM2203, but the sound core doesn't */
/* support that so we use 2 YM2203 */
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1250000, /* 1.25 MHz */
{ YM2203_VOL(20,MIXERG(20,MIXER_GAIN_2x,MIXER_PAN_CENTER)), YM2203_VOL(20,MIXERG(20,MIXER_GAIN_2x,MIXER_PAN_CENTER)) },
{ soundlatch_r },
{ soundlatch2_r },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_citycon =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 2.048 Mhz ??? */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_M6809 | CPU_AUDIO_CPU,
640000, /* 0.640 Mhz ??? */
readmem_sound,writemem_sound,0,0,
interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
640, 640,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
citycon_vh_start,
citycon_vh_stop,
citycon_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( citycon )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "c10", 0x4000, 0x4000, 0xae88b53c )
ROM_LOAD( "c11", 0x8000, 0x8000, 0x139eb1aa )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c1", 0x8000, 0x8000, 0x1fad7589 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c4", 0x00000, 0x2000, 0xa6b32fc6 ) /* Characters */
ROM_REGION( 0x04000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c12", 0x00000, 0x2000, 0x08eaaccd ) /* Sprites */
ROM_LOAD( "c13", 0x02000, 0x2000, 0x1819aafb )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c9", 0x00000, 0x8000, 0x8aeb47e6 ) /* Background tiles */
ROM_LOAD( "c8", 0x08000, 0x4000, 0x0d7a1eeb )
ROM_LOAD( "c6", 0x0c000, 0x8000, 0x2246fe9d )
ROM_LOAD( "c7", 0x14000, 0x4000, 0xe8b97de9 )
ROM_REGION( 0xe000, REGION_GFX4 ) /* background tilemaps */
ROM_LOAD( "c2", 0x0000, 0x8000, 0xf2da4f23 ) /* background maps */
ROM_LOAD( "c3", 0x8000, 0x4000, 0x7ef3ac1b )
ROM_LOAD( "c5", 0xc000, 0x2000, 0xc03d8b1b ) /* color codes for the background */
ROM_END
ROM_START( citycona )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "c10", 0x4000, 0x4000, 0xae88b53c )
ROM_LOAD( "c11b", 0x8000, 0x8000, 0xd64af468 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c1", 0x8000, 0x8000, 0x1fad7589 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c4", 0x00000, 0x2000, 0xa6b32fc6 ) /* Characters */
ROM_REGION( 0x04000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c12", 0x00000, 0x2000, 0x08eaaccd ) /* Sprites */
ROM_LOAD( "c13", 0x02000, 0x2000, 0x1819aafb )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c9", 0x00000, 0x8000, 0x8aeb47e6 ) /* Background tiles */
ROM_LOAD( "c8", 0x08000, 0x4000, 0x0d7a1eeb )
ROM_LOAD( "c6", 0x0c000, 0x8000, 0x2246fe9d )
ROM_LOAD( "c7", 0x14000, 0x4000, 0xe8b97de9 )
ROM_REGION( 0xe000, REGION_GFX4 ) /* background tilemaps */
ROM_LOAD( "c2", 0x0000, 0x8000, 0xf2da4f23 ) /* background maps */
ROM_LOAD( "c3", 0x8000, 0x4000, 0x7ef3ac1b )
ROM_LOAD( "c5", 0xc000, 0x2000, 0xc03d8b1b ) /* color codes for the background */
ROM_END
ROM_START( cruisin )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "cr10", 0x4000, 0x4000, 0xcc7c52f3 )
ROM_LOAD( "cr11", 0x8000, 0x8000, 0x5422f276 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c1", 0x8000, 0x8000, 0x1fad7589 )
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "cr4", 0x00000, 0x2000, 0x8cd0308e ) /* Characters */
ROM_REGION( 0x04000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c12", 0x00000, 0x2000, 0x08eaaccd ) /* Sprites */
ROM_LOAD( "c13", 0x02000, 0x2000, 0x1819aafb )
ROM_REGION( 0x18000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c9", 0x00000, 0x8000, 0x8aeb47e6 ) /* Background tiles */
ROM_LOAD( "c8", 0x08000, 0x4000, 0x0d7a1eeb )
ROM_LOAD( "c6", 0x0c000, 0x8000, 0x2246fe9d )
ROM_LOAD( "c7", 0x14000, 0x4000, 0xe8b97de9 )
ROM_REGION( 0xe000, REGION_GFX4 ) /* background tilemaps */
ROM_LOAD( "c2", 0x0000, 0x8000, 0xf2da4f23 ) /* background maps */
ROM_LOAD( "c3", 0x8000, 0x4000, 0x7ef3ac1b )
ROM_LOAD( "c5", 0xc000, 0x2000, 0xc03d8b1b ) /* color codes for the background */
ROM_END
GAME( 1985, citycon, 0, citycon, citycon, 0, ROT0, "Jaleco", "City Connection (set 1)" )
GAME( 1985, citycona, citycon, citycon, citycon, 0, ROT0, "Jaleco", "City Connection (set 2)" )
GAME( 1985, cruisin, citycon, citycon, citycon, 0, ROT0, "Jaleco (Kitkorp license)", "Cruisin" )